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Dungeons & Dragons Rolls the Dice With New Rules About Identity

Dungeons & Dragons Rolls the Dice With New Rules About Identity

The New York Times
Tuesday, December 31, 2024 02:01:28 AM UTC

The role-playing game replaced “race” with “species” and divorced several character traits from biological identity. Some longtime players are upset (as is Elon Musk).

While solving quests in Dungeons & Dragons, the gamers who role-play as elves, orcs and halflings rely on the abilities and personalities of their custom-made characters, whose innate charisma and strength are as crucial to success as the rolls of 20-sided dice.

That is why the game’s first significant rule changes in a decade, which became official this fall as it celebrated its 50th anniversary, reverberated through the Dungeons & Dragons community and beyond. They prompted praise and disdain at game tables everywhere, along with YouTube harangues and irritated social media posts from Elon Musk.

“Races” are now “species.” Some character traits have been divorced from biological identity; a mountain dwarf is no longer inherently brawny and durable, a high elf no longer intelligent and dexterous by definition. And Wizards of the Coast, the Dungeons & Dragons publisher owned by Hasbro, has endorsed a trend throughout role-playing games in which players are empowered to halt the proceedings if they ever feel uncomfortable.

“What they’re trying to do here is put up a signal flare, to not only current players but potential future players, that this game is a safe, inclusive, thoughtful and sensitive approach to fantasy storytelling,” said Ryan Lessard, a writer and frequent Dungeons & Dragons dungeon master.

The changes have exposed a rift among Dungeons & Dragons players, a group as passionate as its pursuit is esoteric, becoming part of the broader cultural debate about how to balance principles like inclusivity and accessibility with history and tradition.

Robert J. Kuntz, an award-winning game designer who frequently collaborated with Gary Gygax, a co-creator of Dungeons & Dragons, said he disliked Wizards of the Coast’s efforts to legislate from above rather than provide room for dungeon masters — the game’s ringleaders and referees — to tailor their individual campaigns.

Read full story on The New York Times
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